Logging in finds some fellow corp pilots online, and a freshly opened static. Our fearless leader, Orea, has just scanned down the new hole, and allows me to warp to him to go scout around. Landing a lengthy 70km away, I decide a micro-warpdrive is needed, and decloak him as payback for dropping me so far from the wormhole.
Once I manage to get close enough to jump, I see nothing exciting on d-scan. However, there’s a couple planets out of scan range. I head for the one with moons, while Orea warps to the one with no moons to look for towers. When I land, I’m greeted with both a tower and ships on d-scan. Locating the tower shows me 3 active pilots, and 1 ship somewhere else. An Epithal, the new PI hauler. I’ve yet to blow one of those up, so I get a little excited.
He soon arrives back at the tower, so I watch, hoping he’s going to go out again. Instead, he switches ships, and a pilot in his pod gets into the Epithal. After a minute, I watch him align, and see where he’s headed. When he enters warp, I follow, warping to the POCO at 10km. This is usually fine when I go after a PI runner, it puts me there just under 10km as I drift out of warp, and typically they warped at 0km, so I’m within range of my warp scrambler. This time though, for some reason I landed 12km from the hauler. I targeted him, and engaged my MWD to get closer. Not fast enough though, as he escaped just as I got into range. Seeing where he warped though, it wasn’t to the planet his tower was at, so I follow once more to another CO.
This time I land even later, and he’s already entering warp. He taunts me a little in local, bragging about his warp core stabilizers. Apparently he didn’t notice that the module never activated. I chose not to tell him that I doubted he’d have gotten away from my +3 strength faction scram, in addition to the one Orea was bringing had I actually gotten close enough to him, but told him yes, that was unfortunate for me, but I might be able to get him next time.
Some of the pilots logged off, and a few more logged in. We ended up having a piloted drake and myrmidon sit in the tower that we wanted to get an engagement with. We had myself, Orea, Storm, Epigene, and Studley to try and ambush them. It was decided we’d try to run some of their sites in as un-scary ships as possible to try and get them to gank the site runner. We’d in turn gank the gankers. Foolproof plan!
So Epigene and Storm hopped into corp owned drakes. However, these are all fit for PvP, to be quick ships someone can jump into if needed. They are decidedly not fit for running combat anoms, as we don’t use drakes for this anymore. Storm’s was HAM fit, and Epi had traditional heavy missile launchers. Both stuck a remote shield rep on and headed out.
It was at this point the comedy part of the evening started. Warping my alt Nalkor into the site as well, I have eyes on the POS with Gerandor in an Arazu, and Nalkor’s watching the drakes in his Pilgrim. Epi keeps an alt in a Falcon in the site as well, and Orea watches in his Loki. Storm and Epi land in the site, and the initial wave is a Battleship and 3 guns. Storm has a range of 15km with his HAMs, so is ineffective for a while. They begin to move in closer, but the damage is soon too much for the PvP fitted drakes, and before anything dies, they both have to warp out.
While they recover some of their cap and shields, they look closer at the fits. It seems Storm has a lengthy 1 minute of cap when everything’s on, while Epigene’s will last only 30 seconds. This is going to be fun! With my cloaked up ship, I offer to get them a closer warp in to the battleship so Storm can actually shoot at something this time. With cap recovered, they both warp to me, and the fun starts again.
With judicious use of their shield transfers, they are able to burn through the battleship, with a timely save by Studley, warping his own corp PvP fit drake in to join the fun. With the battleship down, they start in on the cruisers of the next wave, making it look easy. With 1 cruiser to go, they decide to take out the sleeper guns, as the final wave has 2 battleships, and it’s unlikely they can tank all of the damage. When they are all down, they kill the last cruiser, and unleash hell!
The 2 battleships arrive, and nearly alpha Studley off the field. With both reps going, they are unable to hold, and he aligns out, hoping to make it before it’s too late. With a full 11% of his hull in tact, he leaves Storm and Epigene to face the 2 Sleeper battleships. They stick around for a few seconds before they too leave. Meanwhile, back at the tower, nothing has happened.
Some discussion about changing up tactics goes on while hull and armor is repaired. At this point, finishing the site is a matter of pride. We’re fairly certain the sleeper battleships are yawning over what we threw at them, so Storm swaps out of his Drake into a torpedo fit Raven, with no active rep of any sort. As they head back to the C3, I report more pilots logging in at the POS. The drake pilot motors outside the shield, and cloaks up. Yes, he cloaked up. Then he uncloaks, and launches probes. Yes, he’s a cloaky, scanning drake. Once his core scanner I probes are launched, he re-cloaks again, and send off the probes, no doubt to locate where we are. I assume we may have someone come check us out, and so send Nalkor back and switch him to a Broadsword, and park him on our side of the wormhole.
A new pilot logs in and hops into a rapier. He warps off and cloaks. Once the drake finishes scanning, he motors back to the tower, and sits. The myrmidon then heads for the personal hangar array, and sits. The rapier pilot returns, and swaps for a hound. Then the Epithal pilot logs back in and changes into a Exequror. This is looking like we may actually get the fight we’ve been waiting for.
The site running crew heads back in, now 2 drakes and a raven. Soon after they arrive, the hound warps off. It’s not long before he makes an appearance in the site, throwing a bomb into the mix. However, the bomb is ineffectual, and the team shrugs it off. Orea gets an approximate location of where he decloaked and begins heading towards it. After one of the two battleships drops, the hound appears once more briefly, and then recloaks once more. Orea is now confident in the spot he’ll appear, and we can only hope he shows up again.
With the last sleeper down, Epigene returns home and swaps to a destroyer for salvaging. If we’re going to get a real fight, this is when it’ll happen. As he salvages the site, nothing happens. Orea’s up way past his bedtime, and with only a few wrecks left declares he’s headed to bed. We convince him to wait until the last wreck is gone, and with just 2 large battleship wrecks to salvage, the bomber pilots does indeed make an attempt. He decloaks and locks our salvager. Orea decloaks next to him and locks him up, disabling his warp drive.
With no response from the pilots at the tower, they blow up the bomber, and we head for home. Some hilarious inept piloting made the whole thing well worth the time we spent on it, even if we did only manage a hound kill for our efforts.